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Simtown andkon
Simtown andkon






simtown andkon

It's possible that SimTown inspired the drop and plop design in SimCity Societies.This mostly happens with newer computers, as they have a higher resolution. The city map shows a lot of space to build in, however only a small space of it is allocated for construction.Buildings are represented as flat bit maps, always facing the same way, and cannot be turned to different orientations. If the resident Sims are home, they can be seen on the interior view, and interior animations can be activated. Clicking on a Sim will display the character's name, favorite things, and text indicating if the Sim is happy or not.Įach building has several comical animations that can be activated by clicking the right part of the building, and double clicking a home will show the interior (top floor only). The other townspeople are generated randomly by the game. Sims are seen walking on around town and going to various "business," "fun places," and "Civic Buildings." One of these Sims is the player's characters, who can be named by the player and whose likes, age (child or adult), gender, and clothing can be chosen.

simtown andkon

To have plants in town, they must be bought / built as decorations, costing water but reducing air pollution.Įach home in SimTown contains one Sim family, consisting of two adults, two children, and one pet. The maps on which towns are built is a completely flat, two dimensional grids, and have a desert look (light brown dirt, no plants). If everything is kept in balance the Sims will be happy, the news will be good, and the city's building will be maintained. If the problem is not fixed, eventually the family will move out, leaving a pile of rubble (or the building will collapse and be lost if not a home). Animations do not work on deteriorating buildings. Buildings may also deteriorate if the upkeep in trees, water, or both is not available, and homes may deteriorate if there are not enough crops to feed the families. Imbalances will cause homes to deteriorate from the family's lack of income, or businesses to deteriorate from under staffing. Money is not part of the game.ĭuring game play, players must balance jobs for adults with work in buildings, while providing schools and fun places for children. Players start with ten points (five for the hard level) and get two more (one on hard) each month of game time. More resources are bought with points that are awarded each month, but must be monitored because running out of a resource will lead to building decay or population loss. However, it was based on building individual buildings, and used more concrete resources: "water" and "trees" to build and maintain buildings, and "crops" to support population.

simtown andkon

Like other games in the SimCity series, SimTown focused on managing resources and keeping citizens happy.








Simtown andkon